Requesting Help:
To call a staff member, type @ and what you need help with. You should detail what you need help with and if necessary who is breaking the rules. An admin will then teleport to you and assist you.
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Staff's word is final:
If you have any issues with a punishment that was given you need to accept it and then speak with a higher member of staff about it. You also can make an appeal about a warn / ban here! ( Be sure to follow the template so your request can be answered quicker ) Mod > Admin > Super Admin > Head Admin > Community Manager > Owners
If you have any issues with a punishment that was given you need to accept it and then speak with a higher member of staff about it. You also can make an appeal about a warn / ban here! ( Be sure to follow the template so your request can be answered quicker ) Mod > Admin > Super Admin > Head Admin > Community Manager > Owners
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Loopholing:
The rules are stated here as guidelines for the server, they are not here for you to scrutinize and try to look for loopholes. An admin's word on a rule is final. If you feel that they are abusing their powers, please gather evidence and post it in a form of a demote request, or bring it to the attention of a Super Admin.
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1.0 General Conduct:
1.1 Discrimination - Discrimination in any form (sexism, racism, prejudicial remarks) are not permitted on our server.
1.2 Disrespect - Users of the GallantGaming community server are to conduct themselves respectfully at all times.
1.3 Spam/Promotion of non-GallantGaming services - Spamming is unacceptable; do not repeat messages more than once in a short space of time, make incoherent/useless messages or messages which promote another competitor community/service.
1.4 Avoiding Punishment - If you are being addressed by a member of staff out of character, do not leave without their permission to do so. This also includes ban evasion, if you are banned you are not permitted to join the server until the ban expires.
1.5 Mic spam - Spamming the mic is unacceptable in any format, whether it be screaming, singing, repeating yourself or playing music unless another rule states otherwise.
1.6 Exploiting - Abusing unintentional game features is prohibited.
1.7 Impersonating - You're not allowed to impersonate a staff member this includes but not limited to saying your a member of the staff team or having a name that is the same or similar to someone else name. (You can contact a member of the lead team if your name is the similar and get permission to keep it)
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2.0 Character:
2.1 Random Death Match - In order to kill a player, you must have a role-play-valid reason to do so. Crossfire is not an excuse to shoot someone around the area of where you're shooting / raiding .
2.2 New Life Rule - Do not return or interact with the district(See below for a District Map) of your death that you died until 3 minutes has passed. There is a timer at the top of your screen. If you died in the spawn area, leave it promptly through the nearest tunnel or AFK at spawn, you must also forget everything about your previous life and start a new one, as from it's name "New Life Rule"
2.3 Meta gaming - In Character related information should merely be relayed (when appropriate and coincident with the other rules)
through the In Character channels. This also applies vice-versa, as out of character information should not be used in character.
2.4 Prop Abuse - The use of a prop to kill, push, or surf entities is not permitted.
2.5 Spawn Areas - Killing players who have just (re)spawned and have not moved is not allowed. Do not build in the sidewalk in spawn area. You may not roleplay in spawn or kill in spawn. Going back into spawn to avoid roleplay situations is not allowed.
2.6 Job Titles - Job titles do not enable unreasonable actions (such as mass RDMing because your job is a terrorist). You may roleplay AS something such as a terrorist, but actions must be thoughtful and roleplayed correctly. You can not change your job title to the title of another job. You must follow the rules for the 'base' job.
2.7 Vote Demote System - You can not vote demote people who have broken a Server rule. (Call a Staff) You can not vote demote players when staff are on the server.
2.8 Bribing - You're not allowed to bribe players to become other jobs. IE: /advert Change to cop so I can rob the bank and I will play you 50K RP Cash or /say I will pay you 10k RP Cash to change to thief and go rob that guy over there.
You're not allowed to pay people to place hits as a Hitman this will be considered failrp.
2.9 Taking hostage/Kidnapping - You must advert kidnapping. Once you are under their control, you must comply until someone pays your ransom, breaks you out or if the owner dies. The police should try in their best effort to rescue the player, not put them at risk. You can not keep a hostage for more than 5 minutes after this time is up you need to either let them go or kill them. You can not make a victims ransom more than 50k RP CASH.
2.10 Mugging - You may not mug for more than 5k RP CASH. Mugging cooldown is 3 minutes, mugging the same person cooldown is 10 minutes. You must advert mugging, for example: "/advert This is a mug. Drop $5,000 within 10 seconds or die."
2.11 Raping - Raping must be adverted.
2.10 Mugging - You may not mug for more than 5k RP CASH. Mugging cooldown is 3 minutes, mugging the same person cooldown is 10 minutes. You must advert mugging, for example: "/advert This is a mug. Drop $5,000 within 10 seconds or die."
2.11 Raping - Raping must be adverted.
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3.0 Base Rules:
3.1 Fading Doors, Keypads & Buttons - You are allowed a maximum of two consecutive fading doors in order to access any part of the base. After that, you can have third fading doors as long as there is no fourth beyond it, and they must open permanently when their keypad is cracked. You can have as many fading doors as you want as long as any one part of the base is not accessed through 3 or more fading doors. Every fading door requires a keypad or button adjacent to it with an activated time of at least 5 seconds (unless they are the third, and so must open permanently). Other base mechanisms such as shooting windows are an exception as they only require a keypad/button on one side. Keypads/Buttons must be clearly visible. Any fading door must not force a player to make the choice between keypad cracking or lock-picking, and so stacked fading doors and keypad ramps are not allowed. Keypads and buttons must not be used as a building material.
You can have:
-3 doors to get in the base and then 1 fading door on your safe.
-YOU'RE NOT ALLOWED MORE THAN 3 FADING DOORS TO ACCESS THE BASE
3.2 Base Appearance - Bases must not have flickering effects, invisible or anything difficult to the eye. Anyone entering the base must be able to see where they are going. No completely blacked out rooms the black material can only be used on one wall. Transparency can not be lower than 170% / units on the color/colour slider. Your base should not stop vehicle access on the roads, vehicles should be able to pass with ease. Excluding district bases.
3.3 Obstacles - Obstacles that slow the player down, or force them to crouch or jump are not allowed. This excludes the world. You should not use world props/the world in attempt to gain advagtage over a player when basing, this includes but is not exclusive to; forcing a player to jump through windows, forcing a player into strange places or forcing players to jump between world props. No mazes.
3.4 Shooting Windows - Shooting Windows must not be vertically shallower than the lampshade prop.
3.5 Roof Bases - Bases may be on a roof as long as they follow all other rules and have a legal ramp, bridge or ladder leading to their entrance.
3.6 Street Bases - Bases may be built outside of a properties confinement as long as they do not intrude on a property you do not own and do not prohibit vehicles from passing. ( This does not apply to rule 4.19 Police Checkpoint )
3.7 NoCollide - Props must not be nocollided. ( Not including Keypads or Buttons )
3.7 Sky Bases - Sky-bases are not allowed. If parts of a base are floating, they should be aesthetically supported at the edges.
3.8 Propblock - You may prop block any other entrances to a base as long as you have one. You may prop block parts of your base that you are not using as long as you void access to them, and no entities are stored there.
3.9 Entities - Do not store entities in inaccessible areas on the map this includes inside world props. IE: The PowerPlant on server two.
3.10 Killboxes - Kill boxes which expose a part of a players body through the hit boxes of a prop are not allowed.
3.11 Raider Defender Rule - Raiders must be able to shoot AND see you when you can shoot them.
3.12 Fake Entrances - Fake entrances are not allowed.
3.13 Claiming Properties - You may only claim multiple rooms/buildings if you have enough people basing with you to make it worthwhile the owner of the house is the one that owns the front door. When taking over a district you must have one person in each house before blocking the district off. You CAN'T block a district that as a NPC inside.
3.14 Building Signs - A building sign can only be used on a house in which you're building in at the time. You can't have any entities which includes health/armour chargers. Anything similar to "Building" will be counted as a building sign so you shouldn't use fake signs to try "Tricking" people. You're not allowed to place building signs on houses you don't own.
3.15 Police Department - No building if you are not a Government official IE: Mayor, Police and etc.
(This also includes anyone Role-playing as a Government job like Police Medic)
3.16 Metal Detectors - Metal Detectors can be used in bases or RP buildings but can NOT be used to block any entrance or be used as a building material. Don't spam the metal detector by walking in and out of it consistently.
3.17 Police Checkpoint - Police can make Checkpoints but they must have two people at them at all time. You can only hold people and vehicles for the NO more than 2 minutes.
3.18 Ramps, Ladders & Bridges - Ramps, ladders and bridges must be wide enough for two people to stand side by side at once. They also cannot be fading. They must be supported and can Not be fading. Ramps, Bridges and Ladders all must be able to fit so two people can stand side-by-side.
3.19 Text Screens - Text Screens must not have flickering effects, invisible or anything difficult to the eye. You are not allowed to place them on anyone's house or another players "Shop Area". Text Screens can not contain anything that is offensive or breaks TOU.
3.20 Printer Safes - Printer Safes must have a keypad with in a close range of the door and players must be able to see through the door to know there is printers in it or not.
3.21 Camera - You are not allowed to place your camera down multiple times in a row, You need to choose a spot for it in your base and leave it placed while you remain basing. ( This doesn't apply while you are building ). - Do not Spam your weapon camera by taken multiple pictures in a row.
3.22 RP House Sign - Do not raid buildings with [ RP HOUSE ] signs, if you believe they have illegals get an admin to check. If you are found with illegals and have a sign, you will be punished. The sign should read [ RP HOUSE ] without the brackets any other version or spelling will be considered raid-able. You are NOT allowed to have raid-able entities in your base this includes any health or armor chargers. This also is included for SHOPS, All raid able entities IE: Special weapons should be kept in the SHOP. You are allowed fading doors with both houses and shops - Cars are allowed to be in but not sold!
3.23 One Way Props - You may use one way props, but you may not shoot through them.
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4.0 Raiding:
4.1 Cooldown - Do not raid the same base twice within 10 minutes. You may not raid another base for 5 minutes.
4.2 Finish - You should leave the base as soon as possible when you have finished raiding.If there is things growing you cant wait for them to finish but you can take them.
4.3 Building Signs - If someone has a building sign, they should be left alone. If you want to check that they're not just using it as an excuse to print, give them 20 minutes then report it to an admin and they will check it for you. The house must be following rule 3.15 .
4.4 Shops - Do not raid shops unless they have another door/fading door other than their main entrance.
4.5 Building/Rebuilding - Do not build during a raid. Rebuilding counts as building, if a prop is blown up/unwelded durning a raid it can not be put up until the raid is finished. (You are allowed to use 1 single prop to block any cameras you must remove your prop soon as the raid is over)
4.6 Adverting Raids - You must advert your raids and advert when you are done with your raids.
4.6 Adverting Raids - You must advert your raids and advert when you are done with your raids.
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JOBS RULES:
Citizen:
Raid/Mug: No.
Print: Yes.
- Citizen is a job which allows for general roleplay.
- You can give yourself a roleplay job (within reason), but it shouldn't be criminal.
- Citizens don't have the routes accessed by criminals to obtain big weapons. Handgun at the most.
- NLR still applies
Gun Dealer:
Raid/Mug: No.
Print: Yes.
- You must own a shop. No spawning printers until you setup your shop. The shop should be part of where you are basing unless it is an outdoor stall.
- You can't live with criminals, you can however visit them to sell them weapons.
- No self-supplying unless you are the only gun dealer on the sever.
- NLR still applies
Medic:
Raid/Mug: No.
Print: Yes.
- Medics should run some form of hospital, or other medical related roleplay aspect.
- They can be hired by anyone to accompany and heal them on raids, etc.
- No guns.
- NLR still applies
Hotel Manager:
Raid/Mug: No.
Print: Yes.
- The hotel owner can accommodate people for a price by taking over a hotel building.
- Defend your residents, don't let unwanted people in.
- NLR still applies
- They can also open a 'real estate' shop, but should actively do this and not run a hotel at the same time. They should only own 2 other properties including their shop, to avoid buying the whole map.
Police/S.W.A.T/S.W.A.T Sniper/S.W.A.T Leader:
These jobs are here only to keep the streets free of crime, this means you cannot be corrupt. There should always be an attempt to arrest a suspect unless; the suspect is resisting arrest or engaging in combat.
These jobs are here only to keep the streets free of crime, this means you cannot be corrupt. There should always be an attempt to arrest a suspect unless; the suspect is resisting arrest or engaging in combat.
Raid/Mug: Raid with valid reason, but not mug.
Print: No.
- These jobs are here only to keep the streets free of crime.
- Can Own and use any weapon.
- They don't have to ask why people are wanted.
- You can randomly weapon check as long as you roleplay it (eg: "/me subjects to random weapon check. Don't move or you will be arrested.")
- They may only arrest wanted/people who break city law.
- Obey the Mayor, Police Chief and S.W.A.T Leader.
- Must stick to their uniform and not wear the thief outfit or suit.
- NLR still applies unless during a pd raid.
- You may only taser people for a maximum of 10 seconds after that either let them go or arrest them.
- Carrying a gun in your hotbar is illegal and warrants an arrest, excluding pistols and gang weapons.
- Carrying a gun in your hands is illegal and warrants an arrest, including gang GUNS but excluding pistols.
- (BUILDING) Server 1: Only in the Police Department
- Police/SAS/S.W.A.T/S.W.A.T Sniper/S.W.A.T Leader are allowed to build check points anywhere on the map.
- There should always be an attempt to arrest a suspect unless; the suspect is resisting arrest or engaging in combat.
Guard:
Raid/Mug: Can accompany if with their employer.
Print: Yes.
- You are there to guard an establishment or person, including the mayor.
- You may own any weapon.
- NLR still applies
- Police should unwanted you if you are defending your employer/establishment AS LONG AS they are working for a legal establishment/player.
- You can't have your own base, but you can be part of your boss' base.
Mayor:
Raid/Mug: No.
Print: No.
- You are a valuable person, you set laws & taxes, etc.
- You therefore value your life. Stay safe.
- NLR still applies
- You may only own a handgun at maximum. Your police are there to protect you.
- No favouritism within laws. Laws may also not break the rules.
- Laws can't contradict the default laws, or legalize things that are part of the auto-wanted system.
- You're not allowed to make a law about J-Walking
Thieves:
Raid/Mug: Can raid, Can mug.
Print: Yes.
- Should not camp, and should actively raid.
- Can be employed to steal/raid/locksmith, but if police hear/see the transaction in place, both parties are guilty and can be arrested.
- NLR still applies
Hitman:
Raid/Mug: Can raid if the people inside have a bounty, can't mug.
Print: Yes.
- No taking private hits. They must be done through the system (/hit)
- You can base with criminals.
- You are allowed to kill anyone, anywhere with a hit on their head.
- NLR still applies
- You don't need to advert hits.
- You don't need to advert hits.
Black Market Dealer:
Raid/Mug: No.
Print: Yes.
- Can base with and supply criminals.
- Can own a shop if they want to.
- NLR still applies
Hobo:
Raid/Mug: Can raid, can mug.
Print: Can print.
- NLR still applies
- Can build anywhere except inside, but props on road should still allow all vehicles to get past.
- Can build a toll gate, but police can arrest for this illegal practice (if arrested, the hobo must remove it for the duration of their arrest.) The toll gate should be open if you go AFK or leave the booth.
- Can't own doors.
- Can use keypads/fading doors.
- Can use any weapon
Terrorist/Terrorist Leader:
Raid/Mug: Can mug, can raid.
Print: Can Print
- Terrorists must follow their Terrorist Leader
- Terror must be adverted and terror lasts for 15 seconds. When you're in terror mode, you are KOSable. You can terror again after 5 minutes.
Custom Job:
- Custom Jobs can base with other criminals expect hitmen.
- Custom Jobs can use/own any weapon.
- Custom Jobs can raid/mug/kidnap.
- Custom Jobs must follow the raiding/mugging/kidnapping rules.